Something like this: I’m fixing to test it soon…īitmapData = ResizeImage. You could create a matrix and draw it to a bitmapdata thats to the right scale. This can be extremely powerful, for example, to serialize application state and. However, if you truly want to resize the image so that maybe, you could send it to your server or something (as posted by somebody above): Yes, Virginia, ActionScript 3.0 provides features to perform reflection. 33, Atellis Reflection Component, a Flex reflection effect component. I think this is on the right track if you are only interested in image diaplay. mecheye-as3-libraries A set of AS3 libraries mainly used for Flash game. With a simple if loop we check if the width of the image is bigger than the max width you want, if so then we set the width to the max value and recalculate the height proportionalĪfter the height is updated we check if this is bigger than the max height you want, if so then we set the height to the max value and recalculate the width proportional. The class will resize your object, and in stead of returning another bitmap, your object is resized directly!įor those who are interested here is some explanation about how the class handles the proportional resizing:įirst we calculate our ratio, to make sure we can recalculate the width and height proportional Just assign the object you’d like to resize, and give a value for the maximum width and height. Just make sure to assign a few parameters. You can use the static class ResizeImage and just make a call to the resizeIt function. Of course you’d like to resize them proportional. Let’s say you have a few images in a container and you’d like them all to fit in a bounding box with a maximum width and height, 100 px for example. and here’s an example of how you could use it It’s no biggie but I wrote a class in as3 wich resizes the bitmap you like and returns the result. The point is you’d like to resize your images proportional of course, so you won’t get a crappy result. For example to create a thumbnail, or just a resized image for your image gallery. The load method has one required parameter, an URLRequest instance containing the URL address of the content to load. To load the SWF file, you use the load method of the class. In addition to most of the features of Actionscript 3, Haxe includes support for enums, type parameters (generics), structures, typedefs, custom iterators, conditional compilation, inlining and more.There is always a moment in a flash developer’s life where he want’s to resize images. The Loader class in ActionScript 3.0 is a subclass of DisplayObject that you use to load and display external content. Haxe does not currently support custom namespaces, and methods do not provide an arguments property. null allows private access // `never` would restrict all access Missing Features myapplication Haxe public var x ( default, null):Float Cheat Sheet Basic Types ActionScript 3 BooleanĪrray Package Declarations ActionScript 3 package com.
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